﻿using System;
using Microsoft.Xna.Framework;

namespace TD.Interface.Controls
{
    internal class ButtonBack : ButtonBase
    {
        public ButtonBack(Game1 game) :
            base(game, "interface\\controls\\back", new Point(1038, 626), string.Empty, Vector2.Zero)
        {
            Enabled = false;
            Visible = false;
            RenderAlpha = false;
        }

        protected override void Modifiers(GameTime gameTime)
        {
            // Do something...
        }
    }
}
